Phone Booth is a presence-driven VR experience inspired by the classic “killer on the line” nightmare! Reimagined as a live psychological game. You are trapped in a glass box on a rainy city street. The receiver is your lifeline and your cage. On the other end of the line is an adaptive AI Director that listens to what you say, watches what you do, and turns the night against you. Crowds gather. Police arrive. News vans roll in. Your only weapons are your voice, your nerves, and whatever you notice through the glass.
Most games give you a gun.
This one gives you a phone; The AI gives you a reason never to put it down.
Survive by conversation, observation, and psychological endurance while the world outside the booth becomes a circus of fear, media, and authority.
You are the center of a live public incident.
- Late night. Dense downtown. Rain on the glass.
- A public phone rings for you.
- An unseen caller claims to have you in their sights.
- Leave the booth… and you die.
- Stay… and every word, every glance, every hesitation becomes a game of control.
Hear the rifle load. Watch strangers film you with their phones while police shout for you to hang up and step out. Who do you trust — the law, the crowd, or the voice that says it owns the night?
Presence that traps you
Physically pick up the receiver. Hold it to your ear. Wipe rain from the glass. Duck below the window line. Peek into the street. The environment isn’t a 2D scene — it’s a cage you inhabit with your body. You’re a hostage in virtual reality.
A voice that listens
Real-time speech interaction powered by speech-to-text (STT) and text-to-speech (TTS). You talk into your mic; the AI Sniper talks back. The AI Director reacts to your words, your lies, your silence, and your defiance. It interrupts. It remembers. You should never feel fully safe on the line.
The city becomes the pressure
Bystanders gather. Someone starts recording. Sirens. Barricades. Negotiators. News crews. You become a viral incident in real time — and the caller uses every pair of eyes outside to break you.
Psychological uncertainty
How much can they actually see? Can the police help? — or walk into a trap? Clarity is a luxury you do not have.
Multiple ways the night can end
Obey. Escape. Trust the police. Expose the truth. Force a confrontation. Survive as a hero, a suspect, or a ghost in the chaos. Your choices — and your performance under pressure — shape the outcome.
~20–30 minutes of rising dread in a single, unforgettable scene — designed to prove that a confined-space VR thriller can own your full attention.
| You do | The night does |
| Answer the call and speak honestly — or lie | The AI Director evaluates obedience, hesitation, and confidence |
| Observe rooftops, crowd behavior, laser dots | Proof of surveillance (or the illusion of it) escalates |
| Follow orders, negotiate, or resist | Social and lethal consequences unfold outside the booth |
| Manage police, media, and bystanders | The public incident spirals into chaos as the night goes on |
| Make a final choice under maximum pressure | One of multiple endings closes your night |
Perfect for players who love
- Psychological horror and cat-and-mouse thrillers
- Immersive sim / “what would you do?” pressure
- Voice interaction and experimental VR
- Experiences where the scariest thing is being watched
Not primarily for
- Pure action / combat VR shooters
- Long open-world exploration first
- Casual cozy vibes
How do I interact with the AI Director?
You speak into your microphone. The game uses speech-to-text (STT) to understand what you say and text-to-speech (TTS) so the AI Sniper talks back in real time. You’re not picking dialogue menus — you’re actually talking with the voice on the line.
Is this a horror game?
It’s a psychological thriller. Expect dread, social panic, and verbal intimidation more than jump-scare gore.
Do I need a mic?
Yes. Voice interaction is core. Speech-to-text captures what you say into the call; text-to-speech delivers the AI Director’s replies so it feels like a live conversation with the sniper on the other end.
How long is a play session?
The vertical-slice experience targets roughly 20–30 minutes of continuous tension — short enough to devastate, long enough to own your nerves.
Is it multiplayer?
No. This is a solitary nightmare. Just you, and the voice.
What platforms?
Planned for Meta Quest 3 and PCVR / SteamVR. Wishlist and newsletter for platform confirmations.
- Dev Logs See how the AI Director learns to hunt you
- Exclusive behind the scenes videos & audio teases Feel the tone before launch
- Playtest invitations Get inside the booth early
- Launch & wishlist alerts Never miss the night the phone rings for real
- Behind-the-scenes systems talk How voice, presence, and pressure are built
RedScar Entertainment RedScar Entertainment is a one-person independent game studio in New York. Founded in 2014, developing horror, survival, and experimental games and the tools that help ship them.
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