RedScar Entertainment · Main Project

VR Phone Booth

Every Scar Has A Tale

VR thriller: trapped in a phone booth, with an killer on the line. Speak, observe, survive as the city turns into a public nightmare.

  • Psychological VR thriller — tension through conversation, not combat
  • An AI Director that listens, watches, and escalates the night
  • Voice-first: you speak, the sniper talks back
  • The city becomes the pressure — crowds, police, media
  • Multiple endings shaped by how you handle the call

About the Game

Phone Booth is a presence-driven VR experience inspired by the classic “killer on the line” nightmare! Reimagined as a live psychological game. You are trapped in a glass box on a rainy city street. The receiver is your lifeline and your cage. On the other end of the line is an adaptive AI Director that listens to what you say, watches what you do, and turns the night against you. Crowds gather. Police arrive. News vans roll in. Your only weapons are your voice, your nerves, and whatever you notice through the glass.

Presence that traps you

Pick up the phone. Wipe rain from the glass. The booth is a cage you inhabit with your body.

A voice that listens

You talk into the mic. The killer talks back — and remembers what you said.

The city becomes the pressure

Bystanders film you. Police shout. The caller uses every pair of eyes outside to break you.

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