Let the Dialog box buttons indicate their action

When creating a dialog box for our users to interact with. It is easy to just slap the default ok/cancel, yes/no action button as the default solution for an app or game that needs to obtain the correct necessary action from the user.

Dialogs should be used sparingly as they cause an interruption to the user experience, when presenting a dialog box it helps to use a verb which describes the action that will happen as a result of the user pressing the button. Continue reading