During the new year of 2018 I saw a rerun of the first Matrix movie. Having seen this movie when it originally came out in 1999 it wasn’t my first time seeing it but with the semi- recent release of VR to main stream consumers. The idea of creating another movie scene based proof of […]
Category Archives: Blog Posts
When using Xamarin with Microsoft’s visual studio you may an encounter an issue where the compiler will not recognize any of the basic XML variables this can be solved changing the MS Build tool property of the XML file.
Listed below are a collection of links to different websites I have come across which show techniques that are nice to know because they make development easier / quicker. nition.co / less obvious unity behaviours [collapsible_item title=”Quick overview”] The .enabled property of a script (which is also the checkbox for disabling a MonoBehavior in […]
When creating a dialog box for our users to interact with. It is easy to just slap the default ok/cancel, yes/no action button as the default solution for an app or game that needs to obtain the correct necessary action from the user. Dialogs should be used sparingly as they cause an interruption to the […]
If you have been using unity for awhile you must likely have had to write some code to accomplish whatever you need your gameobject to do. Particularly if your favorite language to program this scripts in is C#. Your Probably familiar with see something like this when opening a newly created script.